Raytheon's Quick Kill System for RPG's
Raytheon has now developed an "Anti-RPG" weapon and has successfully demonstrated it's ability on an incoming RPG.
Here's some excerpts from Raytheon's Press Release:
MCKINNEY, Texas, Feb. 8, 2006 /PRNewswire-FirstCall/ -- Raytheon Company's new Quick Kill System is the first active protection system (APS) to destroy a rocket propelled grenade (RPG) at close range, using a precision launched warhead with a focused blast.This could change the rules, so to speak, and the bad guys with RPG's are going to start disappearing in large numbers. Too Bad, HUH!
Quick Kill is a new "hit avoidance" system designed by Raytheon to protect combat vehicles and their warfighters from enemy fire. It destroys enemy weapons with speed, surgical accuracy and minimal collateral damage. The system is capable of instantly engaging projectiles fired from any location around or above the vehicle.
The test featured an RPG launched at close range, simulating an engagement of a Stryker combat vehicle equipped with Raytheon's Quick Kill system. The Quick Kill's active electronically scanned array radar detected and tracked the RPG and -- after computing its speed, trajectory and intercept point -- cued the precision-launched weapon to counterattack and destroy the RPG with its focused blast warhead. The weapon performed a vertical "soft launch," pitched over, accelerated to the point of intercept, fired its warhead and destroyed the RPG in mid-air.
For the whole press release and more fun stuff, here's Raytheon's main website.